Bascially i am unable to launch a Memory Calculation, or even turn on revision control, on my map SurvivalRush. And i think its because of this error:
LogValkyrieReferencedContent: Warning: Link code Mnemonic=[3002-9262-6738] Version=[170] missing public_modules metadata
What I can see from the error is that that my project module is not connected to the UEFN project. Mind you, this project is a converted 1.0 project, to UEFN.
Steps to Reproduce
I donât know how you can reproduce it, but if i did know, i would probably know how to fix it.
Expected Result
You will get this error: LogValkyrieReferencedContent: Warning: Link code Mnemonic=[3002-9262-6738] Version=[170] missing public_modules metadata
Observed Result
You will get this error: LogValkyrieReferencedContent: Warning: Link code Mnemonic=[3002-9262-6738] Version=[170] missing public_modules metadata
Platform(s)
PC
Island Code
3002-9262-6738
Additional Notes
This is my project module ID: âd9335954-4d95-1228-9270-9aac4fe96fcbâ
This is also whatâs in the SurvivalRush.uefnproject file:
âprojectIdâ: âe65f1f41-9951-4dea-9b98-739e99a37637â,
âmodulesâ:
{
âSurvivalRushâ: âd9335954-4d95-1228-9270-9aac4fe96fcbâ
}
}
I have all the information you need, i just need someone who knows about this stuff to assist me. Thank you for taking your time to read this.
after getting access to your project on our servers, I looked into it and the module id and name match what you have in the uefnproject file so thatâs all in order
the missing public_modules metadata warning should be harmless and safe to ignore
thereâs another error at play here
can you send me the UnrealEditorFortnite.log file after opening that project?
it should be in
I really do appreciate you getting back to me! I did end up fixing that memory calculation issue, but i still am unable to turn on revision control. Ill send that file over
Also off topic, if you happen to see anything related to Creature spawner errors, maybe that could help my other issue lol. For some people, there are invisible zombies in every lobby they go into, and i cant find a reason why.
So when i click âConnect to revision controlâ at the botton right, i click the âUnreal revision controlâ option for Provider. Then when i accept settings, it says âRevision Control: Connection Error: the project directory contains Unreal Revision Control data for a different project.â This is also a converted map from Creative mode to UEFN.
And my issue was that i had liek 50 creature spawers in my map, so it wouldnt let me run my memory calculation because of that. But i ended up deleting most of those.
I think you ended up changing the project id of your project at some point (like I said earlier; creating a new project on content service with the same local project files)
and you likely have left over Unreal Revision Control data for that old project
deleting the â.urcâ folder thatâs in the project folder (which contains a sqlite database for URC) should fix your revision control problem
Hey that worked! Thank you so much, you really saved me. I need to buy a new pc very soon, and i would have had no way to move my project over to that pc without revision control, so thats great!
Thank you so much again!!
Hey, can i ask you one more question? There is a massive bug in my map where creature zombies are invisible for some people, not not for others. I have tried everything and cant find a fix.
Do you have any suggestions on what i can do to get this issue seen? Ive reported many times in the past weeks and it has got no recognition. If you dont know, no worries and i appreciate it.