I have a destructible actor that I’m trying to get replicated on the client. I have the destructible working on the server but can’t get it working on the client. The destructible is set to replicate. I have it set up to when the box gets hit by radial damage it destructs. The client is able to damage the box and is able to destroy it but it’s just not fracturing on the client.
I’ve added a print string to the DestroyBox event and it’s showing the text on the server and client. I’ve tried using the OnComponentFracture but that doesn’t make a difference.
I have this setup in the destructible actors blueprint.
Any ideas on why this isn’t working?