Hello everyone,
I have a simple state machine plugged pretty much straight into my output pose.
The state machine is one of those matryoshka setups where the states in the state machine contain other state machines within them. Regardless, the first/main layer, the “master state machine” -that decides whether to use the state machines for “unarmed”, “pistol”, or “rifle” -is controlled by a single variable. The variable is a fully replicated enumerator set in the pawn blueprint. To enter a state, you must have E == N, to exit, E != N, pretty simple, right?
I have fully verified that the variable is replicating across clients. The variable is not at fault, nor is the method of setting it any issue.
I believe the issue lies somewhere with the state machine itself. But I don’t know what could possibly be going wrong. Can anyone “throw me a bone” as they say, and help me figure out why every player (other than oneself) is permanently stuck in the default “unarmed” state in spite of the variable that controls state changes being successfully replicated?
Kind thanks.