I added a Post Process Volume to my project. To apply the filter across the whole map, I set the Infinite Extent (Unbound) value to true. I deleted the volume from the project to start working on a new one.
The Post-Processing is still applied even though the volume has been deleted from my project. It seems that in the UE forums, people are able to fix this in the Render section of the Project Settings, but that’s unavailable in UEFN editor.
Does anyone know how to fully delete post-process volumes after they’ve been added to the project? Or am I out of luck and need to rebuild everything?
Hi @Hardcawcanary - I appreciate the response. I hadn’t considered rebuilding the landscape. Upon doing so, I found that there were 2 light sources present. I removed the one that wasn’t related to the Day Manager. I’m rebuilding HLODs right now (been stuck on 2% for a while ). After that finishes and I can playtest the map, I’ll report back. Thank you!
EDIT: You nailed it. That light source was definitely the issue. Thank you again!