Unable to recreate C++ errors of reviewed plugin assets published to Fab

Summary

Hi community, hope you are doing well,
It has been 3 occurences where i submit plugins (developed by me) on Fab and receive a report of the need to review the plugins, where they send errors with code that have not been raised on my build, knowing that i did build the code and run it in my enviroment, and also there is a plugin that i used to build a project with and that one got a review for error fixing.
Also i unable to recreate the errors sent by Fab team, so the fix is just based on the sent document.
I would like to know what might be the Fab enviroment test build they are using to test assets?
My enviroment is : Win 11, Unreal engine 5.7, Visual studio 2022 Version 17.14.30.

What type of bug are you experiencing?

Plugins

Steps to Reproduce

unable to reproduce

Expected Result

Trying to find the enviroment build needed for the build

Observed Result

fab team enviroment

Platform

Checking what fab team enviroment is

Operating System

Win 11