Hi guys. I am not certain if this is the right place to post this. Feel free to move this post if needed.
Having a bit of an issue here with rebuilding my shaders.
Starting from the beginning
This issue started after upgrading my motherboard and ram capacity.
What I was using:
Motherboard: Gigabyte GA-H110M-S2H-GSM
Intel 6th Generation Core i7 3.4GHZ
8 GIGS DDR 4 2100MHZ
1TB SATA HARD DRIVE
Geforce GTX 970 OC
Windows 10 Pro
What I am using now
Motherboard: MSI Gaming M7
Intel 6th Generation Core i7 3.4GHZ
32gb DDR 4 2100 - soon to be upgraded to 64gb
512gb Toshiba SSD (My projects are saved on a separate 2 tb drive)
Geforce GTX 970 OC
Windows 10 Pro
I am running 4.10.4
When I made the upgrade above I did reinstall windows and all the software I use. After installing UE 4.10.4 I expected the shaders to rebuild, they did not.
So I deleted my DerivedData folder and launched my project again. No go. They did not rebuild. I have reinstalled 4.10.4 multiple times, no help.
I do not know if this helps but I tried changing the engine scaleability. It makes no difference whether it is on epic or if it is on low the performance when I play looks the same. Choppy and laggy and visually the exact same quality.
I have attached my DXDIAG.
So the question is, is there another way to force rebuild shaders?
Thank you in advance.