Test if this works when you try to find it after âfamousâ 0.2 seconds.
Load order in BP with C++ is mess in 5.x.
I constantly have problems with blueprints wiping out (Setting to BP defaults) variables initialized in C++, just because they do begin play after C++.
So your case may be similar, you trying to find that variable before blueprints created it.
Hi All,
Found solution. Instead of using
âFFloatPropertyâ to âFDoublePropertyâ its worked.
Actually I created float variable in the blueprint actor, but somehow I retrieved
as double property in the c++ end. I found this through the âTFieldIteratorâ and iterate all the type of the variable in the class.