Hi All,
Converting project Unreal engine version 4.27 to 5.2 not able to read variable value.
Code In Use:
In UE_4.27
when I use this code I received correct value.
UFloatProperty* FloatProperty = FindField(Object.GetClass(), ParameterName)
but when we converted this to UE_5.2
Following code not working
FFloatProperty* FloatProperty = FindFProperty(Object.GetClass(), ParameterName)
I can able read only parent class of blueprint actor variable. and not able read blueprint class created variable.
Let me know anyone face this same problem.
Thanks & Regards,
Jegatheesh Thanumoorthy