When i launch the UEEditor, zenserver connection is not available,following is the log:
LogZenServiceInstance: Found Zen config default=C:/Users/Administrator/AppData/Local/UnrealEngine/Common/Zen/Data
LogZenServiceInstance: InTree version at ‘X:/PX_Engine_Perf/UE/Engine/Binaries/Win64/zenserver.exe’ is ‘5.5.7-202409112143-windows-x64-release-f523a01’
LogZenServiceInstance: Installed version at ‘C:/Users/Administrator/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’ is ‘5.7.6-202510061608-windows-x64-release-9a1ebb9’
LogZenServiceInstance: No current process using the data dir found, launching a new instance
LogZenServiceInstance: Display: Launching executable ‘C:/Users/Administrator/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’, working dir ‘C:/Users/Administrator/AppData/Local/UnrealEngine/Common/Zen/Install’, data dir ‘C:/Users/realEngine/Common/Zen/Data’, args ‘--port 8558 --data-dir “C:\Users\Administrator\AppData\Local\UnrealEngine\Common\Zen\Data” --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet id 108248 --child-id Zen_108248_Startup’
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogZenServiceInstance: Warning: Unable to reach Unreal Zen Storage Server HTTP service at [::1]:8558. Status: 0 . Response:
LogZenServiceInstance: Awaiting ZenServer readiness
LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
LogZenServiceInstance: Warning: Unable to reach Unreal Zen Storage Server HTTP service at [::1]:8558. Status: 0 . Response:
LogZenServiceInstance: Warning: Local ZenServer AutoLaunch initialization timed out waiting for service to become healthy
LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 284.678 seconds
LogDerivedDataCache: Display: ZenLocal: Unable to reach ZenServer HTTP service at [http://[::1]:8558/](http://[::1]:8558/) with namespace ue.ddc. Status: 0 . Response:
LogDerivedDataCache: Display: ZenLocal: Readiness check failed. It will be deactivated until responsiveness improves. If this is consistent, consider disabling this cache store through the use of the ‘-ddc=NoZenLocalFallback’ or ack’ commandline arguments.
LogDerivedDataCache: ../../../Engine/DerivedDataCache: Speed tests took 0.01 seconds.
LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache: Performance: Latency=0.01ms. RandomReadSpeed=629.06MBs, RandomWriteSpeed=104.91MBs. Assigned SpeedClass ‘Local’
LogDerivedDataCache: Local: Using data cache path ../../../Engine/DerivedDataCache: Writable
LogDerivedDataCache: ZenShared: Disabled because Host is set to ‘None’
LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Root.
LogDerivedDataCache: Shared: Disabled because no path is configured.
LogDerivedDataCache: Unable to find inner node Shared for hierarchy Root.
LogDerivedDataCache: Cloud: Disabled because Host is set to ‘None’
LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Root.
LogShaderCompilers: Guid format shader working directory is 31 characters bigger than the processId version (../../../../PX/Intermediate/Shaders/WorkingDirectory/108248/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Administrator/AppData/Local/Temp/UnrealShaderWorkingDir/0A69F52C4711CF8608A8DCBF8C51E799/’.
LogShaderCompilers: Display: [bk_dist] BK-dist Shader Compiler found target platform []
LogShaderCompilers: Display: [bk_dist] found bk-shader-tool [X:/PX_Engine_Perf/UE/Engine/Build/BatchFiles/bk_dist_tools/bk-shader-tool.exe] in dir [../../../Engine/Build/BatchFiles/bk_dist_tools].
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[Image Removed]it truns out that , No response comes from ZenServer Service,but,the Service is acturally running on my machine。
I have no idea what’s going on.
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