Unable to Package UE4 Shooter

UATHelper: Packaging (Windows (64-bit)): Reflection code generated for ShooterGame in 7.1320916 seconds
UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for ‘EditorStyle’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in EditorStyle.build.cs to override.
UATHelper: Packaging (Windows (64-bit)): Took 9.6696107s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Missing precompiled manifest for ‘EditorStyle’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in EditorStyle.build.cs to override.
PackagingResults: Error: Unknown Error

All I did was create the project and try to package it. Not sure why it is failing as I have no issues packaging any other project.

Hey, I’m having the exact same error, have you managed to figure out how to fix it yet? Our project is on the stable 4.23 version (so mostly the same) so it looks like the same roadblock.

Hey, we managed to solve this issue for our own project, so posting it here for anyone in the future.
We found this in relation to the problem with EditorStyle.
https://answers.unrealengine.com/questions/900238/view.html

This helped our programmer figure out their next step. They opened our projects .uproject file and there was a umgeditor module in there, so they took it out and everything worked fine. Hope this helps someone.