UATHelper: Packaging (Windows (64-bit)): Reflection code generated for ShooterGame in 7.1320916 seconds
UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for ‘EditorStyle’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in EditorStyle.build.cs to override.
UATHelper: Packaging (Windows (64-bit)): Took 9.6696107s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Missing precompiled manifest for ‘EditorStyle’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in EditorStyle.build.cs to override.
PackagingResults: Error: Unknown Error
All I did was create the project and try to package it. Not sure why it is failing as I have no issues packaging any other project.