Hi everyone,
I have been having serious issues packaging my project for Windows 64-bit, using UE4 v4.7 preview 4. Whenever I try to package my project, it displays “Packaging Project… (etc)” for about a minute, but then the message switches to “Package failed!”. I have surfed around the and answerhub, but I wasn’t able to find a concrete solution that applied to my problem. I have included the tail-end of my output log (the whole thing was too big to paste).
It might be helpful to note that I am basing my project off of the assets included in the TP_BPFirstPersonRift project, and attempting to package it so that I may do testing with the Oculus Rift. I can confirm that I am able to package the base TP_BPFirstPersonRift project, which is using UE4 v4.5.
Due to a bug in 4.6, I was forced to use the 4.7 previews to design my project. I understand that it is not advisable to use preview versions for product development, but I didn’t really have a choice considering 4.6 was unusable for my purposes. I would be open to backdating my project to 4.5 and trying that, however I do not know how to do that (as I am unable to open it using v4.5).
Does anyone have any advice or solutions?
If you have any questions, I would be happy to assist. Thanks in advance!