Here’s my log file, I’m not sure what’s wrong.Log
Specific Error: MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED
Here’s my log file, I’m not sure what’s wrong.Log
Specific Error: MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED
I’m interested to know the answer for this question.
Did you use “Shipping” in your Visual Studio before you package your content?
There are two pages in this ue4 answerhub (here and here) stated that we need to use Visual Studio to package our content. I also failed when package my blueprints project. However, when I create a new C++ project and migrate all my blueprints, it worked. I don’t know (yet) if there is a way to package a pure blueprint project.
After you create a new C++ project:
Thank you!
If you have resolved your problem, please mark this question as resolved.
Thanks
I haven’t used visual studio yet for this project. Purely blueprint.
Although I can rebuild it in visual studio.
Could you tell me how to migrate my blueprints over to a new c++ project? That’d be great.