Here’s my log file, I’m not sure what’s wrong.Log
Specific Error: MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED
Here’s my log file, I’m not sure what’s wrong.Log
Specific Error: MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED
I’m interested to know the answer for this question.
Did you use “Shipping” in your Visual Studio before you package your content?
I haven’t used visual studio yet for this project. Purely blueprint.
Although I can rebuild it in visual studio.
There are two pages in this ue4 answerhub (here and here) stated that we need to use Visual Studio to package our content. I also failed when package my blueprints project. However, when I create a new C++ project and migrate all my blueprints, it worked. I don’t know (yet) if there is a way to package a pure blueprint project.
Could you tell me how to migrate my blueprints over to a new c++ project? That’d be great.
After you create a new C++ project:
Thank you!
If you have resolved your problem, please mark this question as resolved.
Thanks