Hello.
I had a task recently and finished project in time but when i tried to package project for windows 11 it said:
The log sais:
LogSlate: Window ‘SDK Not Setup’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms
LogTurnkeySupport: Selected target: UniqueNPCTask
LogLauncherProfile: Unable to use promoted target - receipt …/…/…/…/…/…/Users/kaana/OneDrive/Belgeler/Unreal Projects/UniqueNPCTask/Binaries/Win64/UniqueNPCTask-Win64-Shipping.target is not for a promoted target
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/kaana/OneDrive/Belgeler/Unreal Projects/UniqueNPCTask/UniqueNPCTask.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=56550 -project=“C:/Users/kaana/OneDrive/Belgeler/Unreal Projects/UniqueNPCTask/UniqueNPCTask.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/kaana/OneDrive/Belgeler/Unreal Projects/UniqueNPCTask/UniqueNPCTask.uproject” -targ
et=UniqueNPCTask -unrealexe=“C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Win64-DebugGame-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/kaana/OneDrive/Masaüstü” -clientconfig=Shipping -nodebuginfo” ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/kaana/OneDrive/Belgeler/Unreal Projects/UniqueNPCTask/UniqueNPCTask.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=56550 -project=“C:/Users/kaana/OneDrive/Belgeler/Unreal Projects/UniqueNPCTask/UniqueNPCTask.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/kaana/OneDrive/Belgeler/Unreal Projects/UniqueNPCTask/UniqueNPCTask.uproject” -target=UniqueNPCTask -unrealexe=“C:\Program Files\Epic Games\UE_5.3\Engine\Binaries
Win64\UnrealEditor-Win64-DebugGame-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=C:/Users/kaana/OneDrive/Masa?st? -clientconfig=Shipping -nodebuginfo
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Unhandled exception: System.Exception: Script module “C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll” not found for record “C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json”
UATHelper: Packaging (Windows): at UnrealBuildBase.CompileScriptModule.Build(RulesFileType RulesFileType, HashSet1 FoundProjects, IEnumerable
1 BaseDirectories, IEnumerable1 DefineConstants, BuildFlags BuildFlags, Boolean& bBuildSuccess, Action
1 OnBuildingProjects, ILogger Logger) in C:\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Build\System\CompileScriptModules.cs:line 350
UATHelper: Packaging (Windows): at UnrealBuildBase.CompileScriptModule.InitializeScriptModules(RulesFileType RulesFileType, String ScriptsForProjectFileName, List1 AdditionalScriptsFolders, Boolean bForceCompile, Boolean bNoCompile, Boolean bUseBuildRecords, Boolean& bBuildSuccess, Action
1 OnBuildingProjects, ILogger Logger) in C:\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Build\System\CompileScriptModules.cs:line 196
UATHelper: Packaging (Windows): at AutomationToolDriver.Program.MainProc() in C:\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\Program.cs:line 478
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 0s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogDerivedDataCache: C:/Users/kaana/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:39.404 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 20777 files in 22345 folders with total size 1044 MiB.
LogSlate: Window ‘SDK Not Setup’ being destroyed
and there is this also:
I really do not know what is happening I have tried almost everything on web. If someone knows how to fix this please help.