I am currently facing a problem. I want to use the following .h files:
include “EditorUtilitySubsystem.h”
include “EditorUtilityWidgetBlueprint.h”
To do this, I added “Blutility” in the corresponding .cs dependency file, but the header files give an error indicating that the source file cannot be opened. Then I tried using the full path:
include “Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h”
include “Editor/Blutility/Public/EditorUtilitySubsystem.h”
There are no errors shown in the editor, and it can find the corresponding .h files, but after compilation, it shows several compilation errors:
Cannot open source file “EditorUtilityWidget.generated.h”
Cannot open source file “WidgetBlueprint.h”
Cannot open source file “EditorUtilityWidgetBlueprint.generated.h”
Cannot open source file “EditorUtilitySubsystem.generated.h”
Cannot open source file “pas_thread_local_cache_node_ue.h”
Cannot open source file “verse_heap_config_ue.h”
Cannot open source file “verse_heap_ue.h”
Cannot open source file “verse_heap_config_ue.h”
Cannot open source file “verse_local_allocator_ue.h”
Cannot open source file “verse_heap_ue.h”
Cannot open include file: “WidgetBlueprint.h”: No such file or directory.
I referred to some information in the official documentation; did I miss something?