I’ve had problems building the HLODS on this island since the beginning: every time I tried to build them, I got a Fail error with a pop-up. I found a solution: changing the Cell Size and Loading Range of both the HLODS and the island’s Main Partition, allowing me to build them at least once (it didn’t work with multiple builds).
I recently tried building them again using the temporary fix listed above, but the UEFN editor crashed. I tried opening it again without success, and now it won’t open anymore. It always crashes at around 72%, while ‘‘uploading plugins’’. I’ll give the relative HLODS fail’s log and Crash log in the comments.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Try to build HLODS
Expected Result
HLODs should build successfully
Observed Result
I Always receive bunch of warnings and errors in the Output Log after trying or in some cases successfully build the HLODS. Now I’m unable to open the project after a crash due to HLODS build’s fail.
I tried to delete the file in the Project’s folder (since I can’t access the project from the editor) with no luck, still crashes at 72% while Loading Plugins.
I managed to open it randomly, I think its just luck, and these errors are the errors im receiving now that I always used to have when launching the project and also after the HLODS Fail.
Now I can’t launch sessions since it gives me Validation Error with just one .uasset file (which I found refers to the HLODS). I don’t know what to do since I don’t wan’t to close the editor because I might not be able to open the project again.
Last time I tried to delete the HLODS from the ‘‘Build’’ Tool up in the Editor it just crashed. I need to find a way to delete HLODS safely somehow
Well, I managed to fix it by deleting some asset files that were causing errors and made a new Default HLOD Layer. I also removed Unreal Revision Control, which prevented me from building HLODS in any other project. I probably had some luck, but thanks for the advices. Hopefully now it won’t crash again while building them…