Hello I can’t for the life of me get my c++ obj to be blue printable.
I’ve tried a lot of setups
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "CPP_Object_1.generated.h"
/**
*
*/
UCLASS(BlueprintType, Blueprintable)
class CODING_GROUND_API UCPP_Object_1 : public UObject
{
GENERATED_BODY()
private:
int OurPrivateIntegerVariable;
public:
int GetOurPrivateIntegerVariable();
void SetOurPrivateIntegerVariable(int NewValue);
};
is what I`m at right now.
I`ve read somewhere that if i manage to run and debug in the development workspace it should work.
this brings me to the problem that the standard develoment points to.
"program": "/home/nanghe/GAMES/unreal/year_1/Coding_Ground/Binaries/Linux/UnrealGame"
when i change this to
"program": "/home/nanghe/GAMES/unreal/year_1/Coding_Ground/Binaries/Linux/Coding_Ground"
I get the error THe following modules are missing or build with a different engine version.
Although this used to give me an error about shaders.