So I have a postprocess component added to a BP that I would like to be active when the player steps into the volume set in the BP. However it seems to be active regardless of where the player is in the world.
The tooltip for the postprocess says that if it’s parented to a UShapeComponent it will respect that volume but it doesn’t seem to work unless there’s something wrong with my setup.
Any idea how to set this up correctly?
- ook