Summary
Unable to connect to game session after successful matchmaking. Connection is interrupted after 60 seconds with network timeout error. The issue reproduces when attempting to enter test/game session mode in UEFN.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Matchmaking
Steps to Reproduce
- Open project in Unreal Editor for Fortnite
- Press the game session start button (Play/Test Session)
- Wait for matchmaking to complete
- Observe connection attempt to server
- After ~60 seconds connection is interrupted with timeout error
Expected Result
After successful matchmaking, connection to the game server should occur, and the user should enter the game session to test the map/project.
Observed Result
Connection is interrupted after 60 seconds with the error:
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (A network error occurred when connecting to the server after matchmaking completion. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 60.01, Real: 60.01, Good: 60.01, DriverTime: 60.07, Threshold: 60.00, [UNetConnection] RemoteAddr: 18.157.44.32:15017, Name: IpConnection_1, Driver: Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:04f5a62d864049f389cfafbf7678117e)
LogNet: NetworkFailure: ConnectionTimeout, Error: ‘UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 60.01, Real: 60.01, Good: 60.01, DriverTime: 60.07, Threshold: 60.00, [UNetConnection] RemoteAddr: 18.157.44.32:15017, Name: IpConnection_1, Driver: Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:04f5a62d864049f389cfafbf7678117e’
Platform(s)
PC / Windows
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Additional Notes
I believe this issue may be caused either by my internet provider, or by the game connecting to a region different from what is set in the Editor
Also, I have a good internet connection and this error only occurs when connecting to an edit session. If I create a code for playtesting, everything launches without issue.





