It seems that we can’t retrieve the tangent angle, weight, or tangent mode from transform keyframes when importing an FBX animation source file. The available interpolation modes appear to be limited to linear or step, and they are applied to all keyframes globally.
I can’t find a way to get the values contained in the source file.
Example of source animation curves from the FBX file (Maya):
[Image Removed]
Interpolation mode seems to override tangent values:
[Image Removed]
Am I missing something here, or is this a limitation of the engine’s FBX importer?
Yes, this is correct: all keys stored in anim sequence files are considered linear or stepped keys globally. We don’t store non-linear tangent data like this in anim sequences; only material/additional curve data and sequencer curve data, for optimization purposes.
This means that you can’t mix and match that curve data at the moment.