Unable to fetch Player BP bools from Animation BP

I’ll just get right to the point.

Attached is an image of my Event graph inside my Animation blueprint. I think for the most part it will work, the issue is that I cannot test it because my Try Get Pawn Owner call is not returning a valid AnimInstance. I’ve tried other functions and always end up with the same result, to name a few (Get Player Pawn, Get Player Character, Get Owner, etc).

I’ve look at sample projects as well as other problems of a similar nature and haven’t been able to come to a fix. If there is an alternative to reading boolean variables from my C++ class and using them to throttle states in the Animation Blueprint as opposed to this, I would greatly appreciate a pointer in the right direction.

Some additional information:

  • My game mode is set correctly in the settings with default pawn set as the CharacterBP
  • My Character class is written in C++ and the blueprint is derived from it, game mode is NOT (I suspect there is a complication character)

If there is more I can think of over the next day or two I’ll update this question with any other information and be checking back periodically.

Cheers