Summary
If there is a mesh with multiple LODs, exported from Unreal Engine 5.6 with the Level of Detail option enabled, it’ll only export LOD 0.
This was not the case with Unreal Engine 5.6 PREVIEW.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Select a mesh with multiple LODs in Unreal Engine.
- Right click on the mesh asset tile, select asset action, and export.
- Under Mesh section, check Level of Detail.
- Click the export button.
- Import the exported mesh into any 3D software.
Expected Result
Exported mesh should contain all LODs.
Observed Result
Exported mesh only contains LOD 0.
Platform(s)
Windows
Upload an image
Exporting LODs bug.zip (1.65 MB)