A follow up on my issue. My binds are now affected after every loading screen in the game. Primarily, either my forwards key gets changed to S, or the backwards to W. I have it happen when I load into the Save the World homebase, when I load into a mission, when I leave stw into the lobby, and when I join/leave a UEFN session. I haven’t tested joining a published island or battle royale, but the fact is that today 100% of my loading screens lead to my binds changing.
Yeah that makes total sense! Hopefully they can access and look at some of our data files that are possibly causing issues to help figure out this problem.
I guess another option would be to give us an option to do a hard reset on our binds. Let us have the option to clear out all of our binds in a way that resets it fully. The option we have in the game does not fix this issue. We could at least take note of all of our settings and then do a hard reset and then put back all of our binds.
Just another testing update…
I connected a controller to my PC and I can exit normally with a controller. But as soon as I go back to KBM the exit shows as unbound again.
I have the exact same problem since the last update. This is getting really annoying. I’m also on PC. Getitng in the car is easy, getting out with the same keybind does not work, neither with another keybind. The only solution, whihnc is not a solution, is drive the car in the ocean or let teammate destroy the car.
Yep, that’s exactly what I have. We basically can’t use vehicles. And in squad games the best we can do is stand on a car if the team is using it.
I know there is a way to fix this. Hopefully, Epic can spare enough time to figure it out.
Another example that I remembered:
Before many seasons ago, this worked fine (using same keybinds for opening inventory and leaving vehicle), it used to have priority to leave the vehicle. Now it wrongly do both (and since leaving vehicle is a hold action, in stw, opening the inv at same time breaks it and completely stops exit), this is worse than my original example with creative vehicles… I can only leave the boar on the video by double jumping (which is a gameplay action that also dismounts it)
