I’m getting an error when executing seamless travel on packaged builds, that doesn’t occur in the editor. I’m now trying to debug to have a chance of finding the root of the issue, but for some reason debug symbols aren’t being loaded to see where in the source code the exception is occurring.
- I have the engine source and editor symbols for debugging
- I’ve packaged using the DebugGame configuration
- \Binaries\Win64 contains _____DebugGame.exe and the corresponding .pdb file
When debugging it will catch the exception but say the source is unavailable. I can see from the call stack it happens in ULevel::GetWorldSettings(bool) function.
- I’ve used Visual studio to open the _____DebugGame.exe and started debugging
- I’ve also tried using the standard project sln and attaching it to the running _____DebugGame.exe
I’ve spent many hours trying to be able to be able to debug this packaged build with no luck. Is there anything I’m missing?