UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class GAME_API UAbilitySystemComponent : public UActorComponent
{
GENERATED_BODY()
public:
};
How do I make the above visible in blueprints? I want to be able to derive a blueprint class from this actor component.
I have a second UActorComponent class in C++ as well and it is not showing up. Every other class I’ve created is visible just fine.
Just to clarify, the AbilitySystem shows up in the components tab in blueprints for actors it’s attached to. It will also let me attach an AbilitySystemComponent. I want to inherit from this class in blueprints, which it is not letting me atm.