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Unable to create a C++ Project in UE5 EA

So I’m trying to jump into the coding end of UE5 projects but I simply cannot get it to do so correctly.
I have VS2019, .NET 5.0, ASP.NET Core 3.1, and .NET Core 3.1 installed from Rama and other’s recommendations, but still no dice. All I can figure is that I somehow do not have the correct version of MSVC?

Here is the error I get whenever I try creating a C++ project from the launcher:

The project could not be compiled. Would you like to open it in Visual Studio?

Running D:/Epic Games/UE_5.0EA/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe Development Win64 -Project="E:/[Projects]/MyProject5/MyProject5.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Win64 using Manual SDK 10.0.18362.0
Creating makefile for MyProject5Editor (no existing makefile)
@progress push 5%
Parsing headers for MyProject5Editor
  Running UnrealHeaderTool "E:\[Projects]\MyProject5\MyProject5.uproject" "E:\[Projects]\MyProject5\Intermediate\Build\Win64\MyProject5Editor\Development\MyProject5Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\killz\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
Reflection code generated for MyProject5Editor in 9.708888 seconds
@progress pop
Building MyProject5Editor...
Using Visual Studio 2019 14.24.28316 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Tools\MSVC\14.24.28314) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Adaptive Build] Excluded from MyProject5 unity file: MyProject5.cpp, MyProject5GameModeBase.cpp
Building 9 actions with 24 processes...
  @progress 'Compiling C++ source code...' 0%
  @progress 'Compiling C++ source code...' 11%
  [1/9] Default.rc2
  @progress 'Compiling C++ source code...' 22%
  [2/9] SharedPCH.Engine.ShadowErrors.cpp
  D:\Epic Games\UE_5.0EA\Engine\Source\Runtime\Core\Public\Traits/IsContiguousContainer.h(6): fatal error C1083: Cannot open include file: 'initializer_list': No such file or directory

And when in VS, this is what I get:

Build started...
1>------ Skipped Build: Project: UE5, Configuration: BuiltWithUnrealBuildTool Win64 ------
1>Project not selected to build for this solution configuration 
2>------ Build started: Project: MyProject5, Configuration: Development_Editor x64 ------
2>'"D:\Epic Games\UE_5.0EA\Engine\Build\BatchFiles\GetDotnetPath.bat"' is not recognized as an internal or external command,
2>operable program or batch file.
2>Win64 using Manual SDK 10.0.18362.0
2>Building MyProject5Editor...
2>Using Visual Studio 2019 14.24.28316 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Tools\MSVC\14.24.28314) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
2>[Adaptive Build] Excluded from MyProject5 unity file: MyProject5.cpp, MyProject5GameModeBase.cpp
2>Building 8 actions with 24 processes...
2>  [1/8] SharedPCH.Engine.ShadowErrors.cpp
2>C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Tools\MSVC\14.29.30037\include\yvals_core.h(541): fatal error C1189: #error:  STL1001: Unexpected compiler version, expected MSVC 19.29 or newer.
2>C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command ""D:\Epic Games\UE_5.0EA\Engine\Build\BatchFiles\Build.bat" MyProject5Editor Win64 Development -Project="E:\[Projects]\MyProject5\MyProject5.uproject" -WaitMutex -FromMsBuild" exited with code 6.
2>Done building project "MyProject5.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========

“Unexpected compiler version, expected MSVC 19.29 or newer” ? Even after I updated everything made sure I had installed the correct modules?

Please help!

Still can’t get this project to initially compile. Any and all help appreciated!