Summary
Recent 29.10 update has spawned a PlatformCook Error when trying to launch a live edit session.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Live Edit
Steps to Reproduce
-
Open a Project inside of UEFN
-
Click “Launch Session”
Expected Result
The expected result is that I load into a session.
Observed Result
Session begins to connect, then red errors fill the output log:
PlatformCook: Error: We hit an internal downloading error
PlatformCook: Error: GameFeaturePlugin.StateMachine.Downloading.BundleManager.OnComplete.Failed_Journal_Before_Download
PlatformCook: Error: CookJobId:{CookJobId}
PlatformCook: Error: Unknown
Also, note that while writing this bug report (and idling in UEFN) it then hard crashed with the error:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000003
FortniteClient_Win64_Shipping
I have tried restarting a couple times and still am running into the same internal error.
Platform(s)
Windows 11 - UEFN v29.10
