Unable to connect to listen server if GameMode is specified in url

How to reproduce:

  1. Create MultiplayerShootout project (so you don’t have to set up networking)
  2. Go to MyGameInstance and open HostGameEvent
  3. Specify gamemode in Options parameter of Open Level node (e.g. “listen&game=/Game/Blueprints/MyGameMode.MyGameMode_C”)
  4. Package, create a server and try to connect to it

Hey Женёq,

Thanks for report! In theory that should work, but I was able to reproduce an inability for clients to connect to server with that Options string. I’ve created a bug report for issue (UE-23787), and I’ll let you know if I see any updates on it.