I am trying to connect to a Shooter Game Listen Server within my LAN using UE4Editor shortcuts.
?listen -game
xxx.xxx.xxx.xxx -game
But the game keeps telling me
“Failed to join game. Incompatible game connection.”
Both projects are created in Unreal 4.4.3 and I have my port 7777 opened up.
Here are some information from my log file:
[2014.09.17-23.11.56:505][ 0]LogConsoleResponse:Display:
[2014.09.17-23.11.56:505][ 0]LogNet: Browse: 192.168.1.134//Game/Maps/ShooterEntry?Name=Player
[2014.09.17-23.11.56:505][ 0]LogOnline:Warning: Unable to load OnlineSubsystem module Steam
[2014.09.17-23.11.56:506][ 0]LogInit: WinSock: Socket queue 32768 / 32768
[2014.09.17-23.11.56:507][ 0]LogInit: WinSock: I am Tim (192.168.56.1:0)
[2014.09.17-23.11.56:507][ 0]LogNet: Game client on port 7777, rate 10000
[2014.09.17-23.11.56:507][ 0]LogNet: Browse: ShooterEntry
[2014.09.17-23.11.56:507][ 0]LogLoad: LoadMap: ShooterEntry
[2014.09.17-23.11.56:540][ 0]LogMemory: Platform Memory Stats for Windows
[2014.09.17-23.11.56:540][ 0]LogMemory: Process Physical Memory: 384.44 MB used, 388.56 MB peak
[2014.09.17-23.11.56:540][ 0]LogMemory: Process Virtual Memory: 330.68 MB used, 335.96 MB peak
[2014.09.17-23.11.56:540][ 0]LogMemory: Physical Memory: 3547.57 MB used, 8115.98 MB total
[2014.09.17-23.11.56:540][ 0]LogMemory: Virtual Memory: 773.21 MB used, 134217728.00 MB total
[2014.09.17-23.11.56:540][ 0]LogMemory:
[2014.09.17-23.11.56:540][ 0]Allocator Stats for TBB: (not implemented)
[2014.09.17-23.11.56:587][ 0]LogPackageName: SearchForPackageOnDisk took 0.047s to resolve/Game/Maps/ShooterEntry
[2014.09.17-23.11.56:612][ 0]LogWorld: Game class is ‘ShooterGame_Menu’
[2014.09.17-23.11.56:624][ 0]LogAIModule: Creating AISystem for world ShooterEntry
[2014.09.17-23.11.56:625][ 0]LogWorld: Bringing World /Game/Maps/ShooterEntry.ShooterEntry up for play (max tick rate 0) at 2014.09.17-16.11.56
[2014.09.17-23.11.56:625][ 0]LogWorld: Bringing up level for play took: 0.000788
[2014.09.17-23.11.56:681][ 0]LogPackageName: SearchForPackageOnDisk took 0.055s to resolve ShooterEntry.umap
[2014.09.17-23.11.56:681][ 0]LogOnline:Warning: NULL: Can’t start an online game for session (Game) that hasn’t been created
[2014.09.17-23.11.56:685][ 0]LogInit:Display: Game Engine Initialized.
[2014.09.17-23.11.56:907][ 0]LogLoad: Full Startup: 9.63 seconds (BP compile: 0.23 seconds)
[2014.09.17-23.11.57:006][ 1]LogRenderer:Warning: Reallocating scene render targets to support 1336x840.
[2014.09.17-23.11.57:528][ 19]LogNet: NetConnection::Close() [PendingNetDriver] [NoPC] [No Owner] from NMT_Failure Incompatible game connection.
[2014.09.17-23.11.57:528][ 19]LogNet: UNetConnection::Close: Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_0, PC: NULL, Owner: NULL, Channels: 2, RemoteAddr: 192.168.1.134:7777, Time: 2014.09.17-23.11.57
[2014.09.17-23.11.57:528][ 19]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_0
[2014.09.17-23.11.57:529][ 19]LogNet:Warning: Network Failure: PendingNetDriver[PendingConnectionFailure]: Incompatible game connection.
[2014.09.17-23.11.57:529][ 19]LogNet: NetworkFailure: PendingConnectionFailure, Error: ‘Incompatible game connection.’