Unable to Compile project in 4.18.1

Hi Recently updated my unreal version to 4.18.1 and also updated to visual community 2017 and certainly not pleased because of the various issues .I am not able to compile my project on visual community 2017 version 15.4.5 in the unreal editor version 4.18.1.The error that comes is

 The following modules are missing or built with a different engine version

and After clicking ok I get

TankNation Could not be compiled.Try rebuilding from source manually

Well I am building manually :expressionless: .What I tried

  • Deleted Binaries,Saved,Intermediate folders and Visual project File(sln).
  • Regenerated Project File
  • Compiled The project.
  • But After Building successfully it gives error

Here is The log

1>------ Build started: Project: TankNation, Configuration: Development_Editor x64 ------
1>Using 'git status' to determine working set for adaptive non-unity build.
1>Creating makefile for TankNationEditor (no existing makefile)
1>EXEC : warning : C:\Users\Srajan\Documents\TankNation\TankNation\Source\TankNation\TankNation.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
1>Performing full C++ include scan (no include cache file)
1>Parsing headers for TankNationEditor
1>  Running UnrealHeaderTool "C:\Users\Srajan\Documents\TankNation\TankNation\TankNation.uproject" "C:\Users\Srajan\Documents\TankNation\TankNation\Intermediate\Build\Win64\TankNationEditor\Development\TankNationEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
1>Reflection code generated for TankNationEditor in 7.0228292 seconds
1>Distributing 7 actions to XGE
1>--------------------Project: Default-------------------------------------------
1>ModuleVersionResource.rc.inl (0:00.12 at +0:00)
1>PCLaunch.rc (0:00.07 at +0:00)
1>SharedPCH.Engine.cpp (0:22.12 at +0:00)
1>Module.MMT.gen.cpp (0:13.39 at +0:22)
1>Module.MMT.cpp (0:15.06 at +0:22)
1>UE4Editor-MMT.lib (0:00.09 at +0:37)
1>   Creating library C:\Users\Srajan\Documents\TankNation\TankNation\Plugins\MMT\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MMT.lib and object C:\Users\Srajan\Documents\TankNation\TankNation\Plugins\MMT\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MMT.exp
1>UE4Editor-MMT.dll (0:00.68 at +0:37)
1>   Creating library C:\Users\Srajan\Documents\TankNation\TankNation\Plugins\MMT\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MMT.suppressed.lib and object C:\Users\Srajan\Documents\TankNation\TankNation\Plugins\MMT\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MMT.suppressed.exp
1>---------------------- Done ----------------------
1>
1>    Rebuild All: 1 succeeded, 0 failed, 0 skipped
1>
1>
1>
1>Deploying TankNationEditor Win64 Development...
1>Total build time: 49.51 seconds (XGE executor: 38.20 seconds)
1>Done building project "TankNation.vcxproj".
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========

I am using The latest MMT plugin which was updated to 4.18.[Link To plugin][1]

I am not able to figure out whether its the problem of visual community or Unreal editor.

[Link to project][4]

Bump… :frowning: