Unable to Build Unreal Engine Docker Image using github version of 5.6

I am attempting to build a slim image for unreal 5.6 for our pipeline as it is not yet available from https://github.com/orgs/EpicGames/packages/container/package/unreal\-engine using the files in the UnrealEngine\Engine\Extras\Containers\Dockerfiles\ part of the github project without any success, after many hours I receive the following error message:

Took 910.3147541999999s to run UnrealEditor, ExitCode=137

Editor terminated with exit code 137 (signal 9) while running DerivedDataCache; see log /home/ue4/Library/Logs/Unreal Engine/LocalBuildLogs/BuildDerivedDataCache/DerivedDataCache-2025.07.18-14.46.45.txt

AutomationTool executed for 0h 40m 28s

AutomationTool exiting with ExitCode=1 (Error_Unknown)

Took 2428.8740723s to run AutomationTool, ExitCode=1

AutomationTool executed for 6h 45m 0s

AutomationTool exiting with ExitCode=1 (Error_Unknown)

RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 1

Error: building at STEP “RUN ./Engine/Build/BatchFiles/RunUAT.sh BuildGraph -target=“Make Installed Build Linux” -script=Engine/Build/InstalledEngineBuild.xml -set:HostPlatformOnly=true -set:WithDDC=true -set:BuildIdOverride=UE_5.4 -set:WithLinuxArm64=false -set:WithClient=true -set:WithServer=true && rm -R -f /home/ue4/UnrealEngine/LocalBuilds/InstalledDDC && echo ‘’ && echo ‘RUN directive complete. Docker will now commit the filesystem layer to disk.’ && echo ‘Note that for large filesystem layers this can take quite some time.’ && echo ‘Performing filesystem layer commit…’ && echo ‘’”: while running runtime: exit status 1

Any help would be appreciated though an ETA (if in the near future) for the 5.6 images in https://github.com/orgs/EpicGames/packages/container/package/unreal\-engine would be just as well.

Thanks

Hello!,

The problem appears related to some editor asset that fails generating its DDC data. Can you share the logs from the AutomationTool? The folder is flushed every time the tool is started so you might have to re-run the command to get the right logs. They should be under ~/Library/Logs/Unreal Engine/LocalBuildLogs/.

Please zip the entire folder.

Regards,

Martin