Hi, short intro: I’m a person that’s more used to Source Engine’s Hammer Editor than any other engines. I did try out Unity, but was too hard for me, then I had to use UE for my studies and it doesn’t really disappoint as much as I didn’t hope it would.
Alright, so basically I have a problem. Ever since I enabled Lumen & Nanite (and Ray-Tracing), I had problems with building the lighting ever since. Every fail or error pointed at “Lightmass”. In the logs, it keeps showing me that the “Lightmass crashed” and I couldn’t find any solutions online, not even on Youtube. I have nowhere else to look, so I might as well try asking here for assistance before I give up and just stress my PC with all of those settings enabled while trying to get a playable framerate with FSR or DLSS turned on.
Here’s a screenshot to my problem or whatever the log shows me: Screenshot by Lightshot
I look forward to any possible solutions that can help me get rid of this problem once and for all. If there’s no actual solution for this, then I guess I’ll either not use Lumen & Nanite anymore and bake lighting like normal, or stress my PC with all of those settings turned on.
Specs (if needed):
CPU: Intel Core i9-9900KF @ 3.60 GHz (8C/16T)
RAM: Corsair Vengeance LPX 4x16GB (64GB kit) @ 3200 MHz
GPU: MSI Geforce RTX 3070 Ventus 2X OC (8GB GDDR6)