Summary
Hello, I’m currently unable to build HLOD and the World Partition Editor Minimap. The build gets stuck indefinitely. This started happening since v35.00, even in projects that previously took a maximum of 30 minutes to build both HLOD and World Partition Editor Minimap. This also shows up in the logs:
[239]LogMemory: Warning: Freeing 33554432 bytes (32.0 MiB) from backup pool to handle out of memory.
[2025.05.09-19.29.07:848][239]LogMemory: Warning: MemoryStats:
AvailablePhysical 9223200768 (8.59 GiB)
AvailableVirtual 5971968 (0.01 GiB)
UsedPhysical 4955082752 (4.61 GiB)
PeakUsedPhysical 14377836544 (13.39 GiB)
UsedVirtual 61581955072 (57.35 GiB)
PeakUsedVirtual 61691748352 (57.45 GiB)
[2025.05.09-19.29.07:849][239]Allocator Stats for Mimalloc: (not implemented)
[2025.05.09-19.29.07:849][239]LogWindows: Error: appError called: Fatal error: [File:Z:\UEVFS\Root\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 263]
Ran out of memory allocating 4194304 (4.0 MiB) bytes with alignment 0. Last error msg: The paging file is too small for this operation to complete..
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
Build HLOD and World Partition Editor Minimap
Expected Result
HLOD and World Partition Editor Minimap successfully builded
Observed Result
both builds gets stuck indefinitely and ran out of memory allocating error(paging file too small) in logs file
Platform(s)
windows