Summary
In UMG I’m unable to bind a color variable within a conversion function. Binding a color directly to a color property (e.g. text color) works correctly.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
- Make a color variable in UMG
- Create an image widget
- Create bind “Image Widget > Brush” ← “Make Image Brush from Material”
- Try to bind your color variable to the “Tint Color” parameter
Expected Result
Should bind correctly.
Observed Result
Nothing happens and the “Tint Color” field stays as “No field selected”.
Platform(s)
Windows
Island Code
7142-4719-9129