Unable to bind color variable to conversion function argument

Summary

In UMG I’m unable to bind a color variable within a conversion function. Binding a color directly to a color property (e.g. text color) works correctly.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

  1. Make a color variable in UMG
  2. Create an image widget
  3. Create bind “Image Widget > Brush” ← “Make Image Brush from Material”
  4. Try to bind your color variable to the “Tint Color” parameter

Expected Result

Should bind correctly.

Observed Result

Nothing happens and the “Tint Color” field stays as “No field selected”.

Platform(s)

Windows

Island Code

7142-4719-9129