Not having any luck on the other unreal forum so thought I’d try my luck here. Title pretty much says it all. I can’t add any materials to assets in the mesh editor so that when I drag them into a level they already have their set material. Process is-
- I’ll double click on a mesh in the content browser or from the details panel of one thats already in the level which opens the mesh editor window I think its called.
- Ill click and drag a material from the content browser that is already applied to dozens of assets in the level
- hover it over the material slot of the asset in the mesh editor and a green dashed box surrounds the material slot
- I release the LMB and nothing happens, the material thats already there remains. E.g- world grid material or one that was applied before this starting happening.
- Also unable to click on the drop down menu to choose a material.
Some pics of the material slots, one with materials in them from before this started happening and one with a new mesh that I imported after it started happening. Thanks for reading.