Some of these AI module features seem to utilize entities which are part of the scene graph experimental features, so most likely these functions will fall under scene graph and will let you use them if you enable the scene graph experiment on your project settings
As an example the
that you mentioned if you look in the fort_guard_actions there’s the Attack function that requires a fort_target_info, in which fort_target_info you must supply an entity which as I mentioned before entities are a scene graph feature


