Summary
I noticed the new experimental features in the AI module for npc_behavior. I’m currently building some custom guard functionality and would like to leverage these features. However, when I add them to my Verse files, I receive the following message (example of trying to implement fort_guard_actions variable):
‘(/Fortnite.com/AI:)fort_guard_actions’ is experimental, and its use will prevent you from publishing your project. To silence this message, enable experimental features via the settings panel.
When I go to Project Settings, I only see the ability to enable Scene Graph System under the Experimental Access tab. There’s no option to enable these new AI features.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
- Add fort_guard_actions variable to npc_behavior class
- Go to Project Settings in UEFN
- Scroll to Experimental Access
Expected Result
Should be able to check box to enable experimental AI module features (specifically around the new npc behaviors)
Observed Result
No checkbox available to enable features
Platform(s)
PC
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Additional Notes
Just want to show some praise for adding this functionality. This will allow developers to create some amazing npc functionality!