unable to activate Glow and shading problem in VR

Hi,

I’m a bit struggling with the look of my file in PCVR with Varjo headset. All in all I’m unable to activate Glow in the glasses even though it is working in the viewport ;

As seen in other threads, I activated the glow in the VRPawn Camera effects, in the Ultra Dynamic sky post proc and even in a new Post process volume in the area I want it but nothing seems to work …
Bloom is on in the project rendering settings,
Mobile HDR too …

I don’t know what I missed !


Other question related to the visual result of my scene in VR, the light diffusion is very flat and not really diffusing on my objects, nothing alike the result in the viewport … is it normal ? Is it due to the forward rendering disabled ? Do I have to calcutate the lights in static mode instead of movable ?
As I was used to work only with movable like since I’m learning Unreal I have to admit I’m a bit lost on this static lights topic …

Thanks a lot for the help

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I also did a quick try with the 5,1 version (previsouly on 5,3) because some topics say that glow doesnt work on emissive materials on the latest versions but wasn´t that …
I started from empty scene, with VR content pack and VRpawn …
Here are screenshots (viewport result vs VR) :


On some youtube tutorials it is working without doing anything so what am I missing ??

Bump … Am I the only one having encoutered this problem ??

I just found out that Bloom on UE is not supported by Varjo headsets …