The moment it is activated, both the anim worker thread running the MoverComponent projections will collide with the mover debug component showing those projections in the main thread.
Either thread will assert in URollbackBlackboard::BeginPredictionFrame()
Steps to Reproduce
To reproduce the issue, just activate the MoverDebugComponent by activating this command on the debug console: “mover.localplayer.showtrajectory”.