UMotionControllerCompoenent not visible in packaged game

I have added two UMotionControllerCompoenents to my pawn class and in the editor I can see the motion controller mesh but when I package the game the mesh does not show in the packaged game.

Here is the code I used to add the motion controllers.

//Create motion controller components for VR controls
		rightHand = CreateDefaultSubobject<UMotionControllerComponent>(TEXT("RightHand"));
		rightHand->SetupAttachment(RootComponent);

		leftHand = CreateDefaultSubobject<UMotionControllerComponent>(TEXT("LeftHand"));
		leftHand->SetupAttachment(RootComponent);

		if (rightHand != nullptr) {
			UE_LOG(LogTemp, Display, TEXT("added right hand"));
		}

		//Make hand visual
		rightHand->SetShowDeviceModel(true);
		rightHand->SetTrackingMotionSource(FName("Right"));
		rightHand->SetVisibility(true);

		leftHand->SetShowDeviceModel(true);
		leftHand->SetTrackingMotionSource(FName("Left"));

This is in the default constructor for my pawn. The log prints “added right hand” even in the packaged game so I know it isn’t null. I just don’t know why it isn’t visible.

Edit: with further investigation it seems to be the pawn that is hidden not just the oculus controllers. still no idea why.

This is an educated guess but I’d look into ensuring engine content is part of the cooked package and not blacklisted.
https://docs.unrealengine.com/enUS/Engine/Performance/ReducingPackageSize/index.html#selectingwhichcontenttopackageornotpackage