Summary
If you bind to a widgets transform and set them using verse fields it compiles fine but it crashes the widget in game - the transform doesn’t update and no other verse fields in the widget update either (and animations don’t play)
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Create a widget
Create a float verse field
Bind the verse field to a widgets transform as shown in image
Expected Result
Element’s transform changes, all other verse fields work as intended
Observed Result
Transform does not change, no other verse fields update
Platform(s)
All
