I am working on a VR application for HTC Vive and Steam VR, in which user needs to fill some information through an Input form created using Widget BP and select check box options in desktop mode before entering into VR mode.
But after packaging, while filling the information, the form appears to be stretched and zoomed, not being able to fill info and select options with Mouse button click. I am using “Tab” key from keyboard to access options. it works fine in PIE mode.
How can I overcome this issue? So that the form will appear perfect and can be access easily with mouse, the way we normally do. I am using UE4.25 blueprint scripting.
Any suggestions or help is appreciated.
Thanks in advance. … !