Hi, I have problem with my widget in blueprint. If the one is in screen space its background is pure white, but if the same widget is in world space it turns to grey.
Im using texture as background. I’ve tried turning off sRGB. Where should I look for solution?
Are you on 4.7?
Yes, it’s 4.7.6
You’re going to need to modify the engine material for widget passthrough, and make it unlit. It will still be affected by any post processing, and tone mapping.
I’m in 4.10.1
Is there a way to make those colors match? Thanks!
Also curious… 4.10.2 wish to get world space color of object and match consistently with umg widget… all static lighting in game scene (mobile)