Hi, what i need is a nameplate widget, wich is rendering behind 3d objects. You can see it in the screenshot:
Well i saw many tutorials about nameplates. All guys show it with widgets in screenspace for correct rotation, scaling etc. But if i do it with screenspace widgets, i hav no custom depth. They always on screen over all other stuff and its so useless.
If i create a 3d widget in worldspace, then the text isnt readable anymore. I can rotate and scale it, but it dont looks good.
So thats a big problem here and i really dont know, how i can solve this. I only want a simple bitmap font with 12pt size as nameplate behind other objects. This is so hard to realize in unreal?
I also thought about a render target wich render the widget from screenspace to worldspace… uhh i really dont know.
Have anyone an idea or can help me with this?