[UMG] User created widget not updating until engine restart?

Same on version 4.27

3 Likes

how do you refresh all the widgets? I can’t find an option or button related to refreshing widgets in the hierarchy

Any workarounds except restarting?

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Welcome and vote
https://unreal-engine-issues.herokuapp.com/issue/UE-42137

The only option that I found, so as not to reload the project, is to copy (Widget) which is not updated, after deleting it, and paste a new one (CTRL + V).

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Bump. Same issue here. Nested widgets do not update until restart.

still seeing this in 2022

This is frustrating and seems to never be getting fixed.

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OMG Please fix this!! It’s still happening!

Same problem in 4.27! :expressionless:

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4.27 same

having the same issue.

I have the same problem with version 4.27.2.
To work around the problem, after updating the child widget, right click on the parent widget in the content browser (for example, W_GameHUD) → asset actions → reload.

12 Likes

One workaround I’ve found is,
Right click on the widget (in the hierarchy) → Replace With → Replace with ‘same class name as the current widget’ (first option)

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Nice trick with the replace with. but it ends up reseting any behavoir settings. Glad to see this thread too. Been wondering why this hasnt been fixed yet as well.

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Anyone encountered this issue in UE5?

1 Like

Same issue 4.27.2

I’m still seeing this issue in UE5…the “Replace With” works to refresh the widget, but it also resets your parameters (and changes the name of the widget)

have the same problem. UE 4.27.2 =(
I have submitted this bug.

This works for me on 4.26.2. I find it better than having to replace widgets.