I am not sure if I am doing something wrong or if I have discovered a bug. Instances of my custom widget placed in other widgets are not updating their visuals when I make changes to the custom widget.
Specifically, I can access a button widget that I added to the custom widget via blueprints and define functionality for it. But the button (or any other change) won´t show up in my main HUD widget. This is true for the editor as well as the game. When I restart the engine the widget updates as it should. But this doesn´t seem to be right? I am fairly sure that this kind of stuff worked properly before.
I couldn´t find anything related when searching the internet. If there´s already a topic here about something similar then I would be grateful if you could point me there.
I´m using version 4.26.1
Thanks for having a look