[UMG] Upon adding an image into UMG, the original aspect ratio and size is not maintained

Summary

Design desicion or not, this is something every image software in the world has, it just adds friction when I want to avoid pixelation to have to manually find the original size again after dragging an image to a canvas.

This should be the default behavior, not scaling it to 32x32, nobody ever needs that.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

Make a widget
Import a 1920 x 1080 image into your project
On the widget BP, add a canvas
Drag from the content browser the image you imported into the widget

Expected Result

The image shows in resolution 1920 x 1080 within the canvas.

Observed Result

The image shows in resolution 100 x 30

Platform(s)

PC