Summary
Design desicion or not, this is something every image software in the world has, it just adds friction when I want to avoid pixelation to have to manually find the original size again after dragging an image to a canvas.
This should be the default behavior, not scaling it to 32x32, nobody ever needs that.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Make a widget
Import a 1920 x 1080 image into your project
On the widget BP, add a canvas
Drag from the content browser the image you imported into the widget
Expected Result
The image shows in resolution 1920 x 1080 within the canvas.
Observed Result
The image shows in resolution 100 x 30
Platform(s)
PC