UMG Text aliasing with MSAA in GearVR

I’m working on a gearvr app which includes a 3D widget (world space) and I notice that any text in the widget exhibits aliasing / shimmering.

I am currently using the forward rendering path and have MSAA turned on (I believe). I turned it on by going to:
project settings > rendering > default settings > anti-aliasing method = MSAA.

Is there something else I should be doing to mitigate the shimmering? I think there is a way to set the MSAA level but I can’t find it in the docs.

hey, did you find solution?

Have the same issue. Any solution?