Pretty much what the title says. How can I get a UMG slider to return values of min -1 and max +1? I would think it can be done with math but I’m not all that good at it. Any help is appreciated.
Luckily for you the engine can crunch the numbers just fine:
The Map Range node translates the slider’s 0-1 into whatever range you punch in into the specified Out Range.
Wow that is awesome. Thanks for your help!