I don’t remember text getting blurred like this in 4.25 and its messing up my pixel text (It looks smoothed out since I’m applying a color palette filter in the retainer box, without it, it’s just blurry pixel text)
Is there a way to modify the output of the render texture of the retainerbox in source? Maybe remove the filter/mipmaps or set it to UI/Pixel texture group?
It should be rather easy to recreate, you can see two text examples here that show one going through the RetainerBox and the above one not going through it.