we are currently developing a VR demo using Unreal Engine and Oculus Rift DK2. To display text information (labels, status visualization, help,…) we use UMG widgets wich are duplicated on the screen. This worked fine until version 4.8.x. However, as we upgraded our project to 4.8 yesterday, we realized that using UMG widgets causes heavy rendering issues when displayed in the Oculus Rift or VR preview. An example screenshot of the “desired” look  and in VR preview  (just a sample project:
The question is whether this is a known issue and will (maybe) be addressed in a future version (I checked 4.9.1 - issue still persists or if there is a workaround for using UMG widgets in VR-projects.