UMG: (Re-)Setting the State of a Button via Blueprint
Maybe somebody ran into the same problem and has a solution for this?
My problem is: the button reacts to the hover event of the VR hand (widget interaction component in finger) and stays in its hover state after the hand has gone. After doing some stuff the player must use the button again. This means the button has to be reset to its normal state (it is still in hovered state). I searched for a node to reset the button to normal mode but didn’t find one.
Appreciate any feedback and suggestions